How Art is Getting to Grips with On and Offline Space
Sculpture can be vertically wall-mounted.
Image rights: Images courtesy American Medium, NY © 2014 Brenna Murphy
2016, Portland2016: A Biennial of Contemporary Art, curated by Michelle Grabner and presented by Disjecta Contemporary Art Center, The Schneider Museum of Art, Ashland, OR
Net artist Brenna Murphy uses computer programs to craft digital forms inspired by her observations of the physical world. Made using a variety of programs such as Photoshop, Dreamweaver, and Blender, her complex, abstract forms find synthesis between different digital disciplines. Murphy combines her digital prints with found objects, collages, videos, and even performance work in gallery spaces, seeking to cultivate relationships between these forms and bring digital work into the realm of the physical. “I add and carve until the arrangement is balanced in a way that creates a perfectly cohesive, vibrating ecosystem,” she says of her process.
American, b. 1986, Edmonds, WA, United States, based in Portland, Oregon