"Wooden Mirror", (2014) by Daniel Rozin
For more than a decade Rozinʼs art has employed a wide range of materials including chrome spheres, flat wood panels, and city trash from the streets of New York. Software art that links screen-based performance with real-time video processing has been another focus of Rozinʼs efforts since the mid-1990s. The Snow Mirror, which uses an artist-authored algorithm that floats site-specific visual imagery of the immediate past into the present, hovers in the gallery mid-air as a projection on silk fabric.
Artist and computer developer Daniel Rozin is best-known for incorporating ingenious engineering and his own algorithms to make installations that change and respond to the presence and point of view of the viewer. Exploring the subjectivity of self-perception, Rozin’s works are made from a wide array of materials from video to wooden pegs and even street refuse. Trash Mirror No. 3 (2011) uses motors and software designed by the artist that manipulate ‘pixels’ constructed out of flattened, reflective pieces of garbage, which shift to render the silhouette of whomever approaches it.
Israeli, b. 1961, Jerusalem, Israel, based in New York, New York