"Wooden Mirror", (2014) by Daniel Rozin
An interactive sculpture made up of non-reflective square wooden pixels. The piece reflects any object or person in front of it, moving fast enough to create live animation. Mechanical mirrors are a platform in which Rozin investigates the borderline and contrasts between digital and analog worlds, virtual and physical experience, or order versus chaos. The first of this series, Rozin’s "Wooden Mirror" explores the inner workings of image creation and human visual perception.
This special piece was commissioned for a touring exhibition in Japan and uses a framed rectangular format, whereas the original edition of Rozin's "Wooden Mirror" used an octagonal format.
2015: Nagoya, Japan. Nagoya City Art Museum. 2014:
Kobe, Japan. Hyogo Prefectural Museum of Art;
Tokyo, Japan. Bunkamura Museum of Art.
Artist and computer developer Daniel Rozin is best-known for incorporating ingenious engineering and his own algorithms to make installations that change and respond to the presence and point of view of the viewer. Exploring the subjectivity of self-perception, Rozin’s works are made from a wide array of materials from video to wooden pegs and even street refuse. Trash Mirror No. 3 (2011) uses motors and software designed by the artist that manipulate ‘pixels’ constructed out of flattened, reflective pieces of garbage, which shift to render the silhouette of whomever approaches it.
Israeli, b. 1961, Jerusalem, Israel, based in New York, New York