Jonathan Monaghan, ‘Roy’, 2015, bitforms gallery
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Jonathan Monaghan

Roy, 2015

3D printed porcelain, 3D printed 18K gold plated brass
4 3/5 × 2 1/2 × 7 1/2 in
11.7 × 6.4 × 19.1 cm
Editions 1-5 of 5 + 1AP
.
$2,500
Location
New York , Los Angeles , San Francisco
Have a question? Visit our help center.
About the work
bitforms gallery
New York , Los Angeles , +1 more

With "Roy", Monaghan continues his exploration of abstracted psycho-sexual objects. With …

Medium
Jonathan Monaghan
American, b. 1986
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To create his CGI animations, Jonathan Monaghan mines and appropriates the characters and environments from the video games of his youth, as well as incorporating references to art history, Wall Street, consumer products, and other aspects of contemporary culture. “Pitting these ridiculous-looking video game characters and environments with recreations of real, “evil” power is very much what I was doing,” he has said. “By trying to create a coherent reality or a narrative where these absurd manifestations of power interact with actual power structures, my viewers can approach how power works through a different lens.” He likens this process of appropriation and reinterpretation to hacking—pulling images from culture and reversing their meaning, so that they subvert the very structures that produced them.

Jonathan Monaghan, ‘Roy’, 2015, bitforms gallery
Save
Save
Share
Share
About the work
bitforms gallery
New York , Los Angeles , +1 more

With "Roy", Monaghan continues his exploration of abstracted psycho-sexual objects. With a porcelain, phallic-like form seemingly ripped open to reveal a gilt interior of sharp spikes, Roy is a discordant interplay between the natural and synthetic. 3D printed in materials associated with decorative arts, …

Medium
Jonathan Monaghan
American, b. 1986
Follow

To create his CGI animations, Jonathan Monaghan mines and appropriates the characters and environments from the video games of his youth, as well as incorporating references to art history, Wall Street, consumer products, and other aspects of contemporary culture. “Pitting these ridiculous-looking video game characters and environments with recreations of real, “evil” power is very much what I was doing,” he has said. “By trying to create a coherent reality or a narrative where these absurd manifestations of power interact with actual power structures, my viewers can approach how power works through a different lens.” He likens this process of appropriation and reinterpretation to hacking—pulling images from culture and reversing their meaning, so that they subvert the very structures that produced them.

Jonathan Monaghan

Roy, 2015

3D printed porcelain, 3D printed 18K gold plated brass
4 3/5 × 2 1/2 × 7 1/2 in
11.7 × 6.4 × 19.1 cm
Editions 1-5 of 5 + 1AP
.
$2,500
Location
New York , Los Angeles , San Francisco
Have a question? Visit our help center.
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