Jonathan Monaghan, ‘Roy’, 2015, Postmasters Gallery
Jonathan Monaghan, ‘Roy’, 2015, Postmasters Gallery
Jonathan Monaghan, ‘Roy’, 2015, Postmasters Gallery

Roy comes from the Animus series of sculptures, which evoke animals entombed in ornamented couch-like skins. Agnus Dei (After Zurbarán)derives its form from a 1635 painting by Francisco de Zurbarán of a bound lamb. Rendered life-size in marble and with a luxurious leather-like skin, the piece conjures notions of a kind of bondage by technology and materialism.

"this one is smaller than this one.", Postmasters Gallery, New York City, January 30 - March 19, 2016
"küçük, daha küçük, en küçük..." Galerist, Istanbul, Turkey, May 25 - June 25, 2016

About Jonathan Monaghan

To create his CGI animations, Jonathan Monaghan mines and appropriates the characters and environments from the video games of his youth, as well as incorporating references to art history, Wall Street, consumer products, and other aspects of contemporary culture. “Pitting these ridiculous-looking video game characters and environments with recreations of real, “evil” power is very much what I was doing,” he has said. “By trying to create a coherent reality or a narrative where these absurd manifestations of power interact with actual power structures, my viewers can approach how power works through a different lens.” He likens this process of appropriation and reinterpretation to hacking—pulling images from culture and reversing their meaning, so that they subvert the very structures that produced them.

American, b. 1986, New York, New York, based in Washington, D.C.

Solo Shows

2015
2014
Curator's Office, 
Jonathan Monaghan | Alien Fanfare