Postmasters is pleased to present an exhibition of new works by Kristin Lucas and Joe McKay that
playfully redirect the user experience away from everyday prescriptive movements.
Lucas investigates the uncanny and disorienting influence of digital technologies as they disrupt
traditional notions of self, order and place.
McKay makes games with alternative interfaces that call to question our interactions with ubiquitous
The show will include individual works of each artist as well as a group of interactive sculptures, Tablet
Tumblers. Tablet Tumblers are made collaboratively by Lucas and McKay under the collective name
A. “Sole Soaker” is an interactive virtual environment that features a “pedestrian roller coaster” – a
fictional roller coaster-like structure composed entirely of steps. Viewers can experience a firstperson
perspective of this enormous, fictional 'ride', using a game controller to climb and descend its
stairways as the sea level gradually rises and falls around them. Based loosely on a climate change
study for the state of Florida.
B. Inventory features a vending cart covered in 3d printed goods.
C. Sick Waves video is a mesmerizing telescoped whirl of waves that may produce a sensation of
A. OmegaMouse is a computer game for one to six players. Players engage upon a wobbly plane that
spins on a 3d axis as players leave and enter the play field.
A. Tablet Tumbler: Flat Roller
An object outfitted with mobile computing tablets functions as a multiple-camera recording device utilizing
the tablets’ built-in cameras. Recordings are presented as a continuous six-channel rolling point of view
video that jump cuts through New York City-area living spaces. Participants navigate the tumbler through
their own spaces and are given latitude for personal expression. Unlike traditional mapping services, the
tumbler records its surroundings through a method of chance operation. “Flat Roller” takes no stock in
logical pathways, practical outcomes, or completeness.
B. Tablet Tumbler: Martian Sol Cycle
Visualizes a full day of the sky as seen from Mars.
The view rotates on Martian time.
C. Tablet Tumbler: PlusPlus is ecstatic about increments.
The title “PlusPlus” is derived from programming languages. The operator “++” is used to represent a
variable’s increase in value.
D. Tablet Tumbler: Upscale Scribble
Interaction draws a red line on Google Maps. Small movements produce larger than life scribbles. Plays
with impact scale.
[Food for thought]
The design of the Tablet Tumbler object has many human-engineered technological references,
including the wheel which allowed for mechanized systems, the cable drum which is used to lay
communication wires across land and sea, and the Google Street View car. Cyclical and cinematic
references include the pre-cinema zoetrope, film loop, animated GIF, and programmed computer
routine. Considering that interaction with the object requires human will and physical power, there is a
playful connection to the story of Sisyphus who is compelled to push a rock up a hill over and again.
There is also a mythical connection to the recent Japanese video game Katamari Damacy in which users
participate in a narrative by pushing a magical adhesive ball around the city and its surroundings,
collecting increasingly larger objects from thumb tacks to people to airplanes to mountains until it the ball
is large enough to form a star. From yet another point of view in our fast-changing world of
technological innovation, the Tablet Tumbler object can be seen as tumbleweed of aging technology.
The Tablet Tumbler series was produced with the support of Eyebeam, Foundation for Contemporary Arts
(FCA), SUNY Purchase College, and The University of Texas at Austin College of Fine Arts.